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AI Insights · Timothy · April 2025

Top Hospital Games on Android in New Zealand: Q1 2025 Performance

Explore the performance of the top 5 hospital games on Android in New Zealand during Q1 2025, with insights on downloads, revenue, and active users.

Top Hospital Games on Android in New Zealand: Q1 2025 Performance

In the first quarter of 2025, the performance of top hospital-themed games on the Android platform in New Zealand showcased varying trends in downloads, revenue, and user engagement. Here's a closer look at the top five applications based on data from Sensor Tower.

Dream Hospital by Coco Play By TabTale experienced fluctuations in its weekly downloads, peaking at 1.08K in mid-January before gradually decreasing to 99 by the end of March. Revenue followed a similar pattern, starting at $44 in early January and dipping to $2 in March, with a slight recovery at $22 by the month's end. Active users initially surged from 775 to 1.85K in January and stabilized around 1.4K towards the quarter's close.

Children's doctor: Dentist from YovoGames showed a steady decline in downloads, with numbers dropping from 460 in the first week to 160 by the end of March. Revenue varied, starting at $24 and reaching a peak of $50 in mid-February, while active users decreased from 2.48K to around 1.75K over the quarter.

Beauty Care! by Ruby Games AS saw a significant spike in downloads mid-January at 1.21K, though numbers fell to 54 by the end of March. Revenue remained low, with minor fluctuations, peaking at $16 in early March. Active users peaked at 6.27K in January before settling around 4.1K by March's end.

Happy Hospital®: ASMR Blast by DragonPlus Game Limited exhibited a revenue surge, peaking at $707 in January and maintaining a strong $526 by March. Downloads were modest, with a noticeable increase to 299 in January, followed by a decline to 68 by March's end. Active users started at 1.33K and showed minor fluctuations, ending at 1.25K.

Hello Kitty: Kids Hospital from Hippo Kids Games maintained stable download numbers, ranging from 152 to 111 throughout the quarter. Revenue remained consistent, averaging around $6 to $8 weekly. Active users showed slight variations, starting at 1.83K and closing the quarter at 1.77K.

These insights reflect the dynamic nature of mobile gaming trends in New Zealand, with variations in user engagement and monetization strategies across different titles. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025